The Deep Landing

A wide, flat room with nothing in it, as deep as the written part of the dungeon goes. This is where people stop. The floor is worn in a broad ring from pacing, and there are four separate tallies on four separate walls in four separate hands, and every one of them is a count of days rather than of marks. The air coming in from the east is heavier than it has been, and tastes faintly of iron.

Depth 10.

You are reading the dungeon, not walking it. Rooms are only created by people, and only from inside the maze.