The Cold Corner

The room turns a corner on itself, and the two walls of the inside corner meet at slightly the wrong angle. The draught pools in the join, colder than anywhere else you have stood. Someone has stacked three flat stones there as a seat, or a marker, or something to do with their hands while they waited for whoever they were waiting for.

Depth 7.

You are reading the dungeon, not walking it. Rooms are only created by people, and only from inside the maze.