The Four Ways

The walls round off at the corners, as if the room had been worn into shape rather than cut, and a way leaves from each of them. Everything meets here, which makes this the busiest room in the written part of the dungeon and the easiest place to lose an argument about which way you came in. Four charcoal arrows are drawn on the central floor slab, pointing at all four openings, and they have been redrawn so many times the slab is grey.

Depth 5.

You are reading the dungeon, not walking it. Rooms are only created by people, and only from inside the maze.